The texturing is a very long process. I have tried to create custom textures with uv unwrap and pelt but I can't get it to work well. The bodies and clothes look good but the face doesn't look very good at all. I have found it almost impossible to get the features into the right position so that i can texture them properly. I think part of the problem is that I have to many faces on the model and it is hard to separate them. I am really disappointed as I was hoping that the textures would be one of the strongest parts of my animation. I will continue trying to get it up to a good standard with the little time I have left.
I had a bit of trouble when I tried to render the animation. One of the walls kept rendering black no mater how much i changed the lights around it or the texture itself. It took a while but I found out that it was a lighting problem i solved it by adding a sky light and turning the brightness down.
OVERVIEW OF ANIMATION
The overall animation, I think is very good. I believe that the camera angles and cuts are very good and I am very pleased with the way that they came out. The cuts build up tension in the way that i hoped they would. The textures for the walls and objects are very well done as well, they give the feel of the original clip very well it is very clear that this is the iconic laser scene from goldfinger that is being recreated. The textures of the characters on the other hand are no as good, this is especially apparent as there are close ups of the characters faces. The lighting is very good, giving the dark atmosphere of the film's scene. My favorite bit of the animation is the laser coming towards bond. not only does the lasers animation look good but the laser leaves a trail in the gold as it is cutting through.
Another good thing about the final animation is the camera shits. As well as trying to use a variety of different shots I also tried to frame the shots very well. I kept the rule of three in mind and I think the dynamic shots adds a lot to the animation.
Another good thing about the final animation is the camera shits. As well as trying to use a variety of different shots I also tried to frame the shots very well. I kept the rule of three in mind and I think the dynamic shots adds a lot to the animation.































